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authorAmeer J <52414509+ameerj@users.noreply.github.com>2023-12-21 00:19:15 +0100
committerAmeer J <52414509+ameerj@users.noreply.github.com>2023-12-21 00:19:15 +0100
commitb4b301d22e1d53eb3bab9502a7bbeb8fedecf455 (patch)
tree935e450e5c81dcccdb37af651a0dc5ad03255da7
parentMerge pull request #12411 from ameerj/gl-nv-tfb-fixups (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 993438a27..9be1b0805 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
- has_component_indexing_bug = is_amd;
+ has_component_indexing_bug = false;
has_precise_bug = TestPreciseBug();
- has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
+ has_broken_texture_view_formats = (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
@@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_lmem_perf_bug = is_nvidia;
strict_context_required = emu_window.StrictContextRequired();
- // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
+ // Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation.
- use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
- !(is_amd || (is_intel && !is_linux)) && !strict_context_required;
+ const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
+ use_asynchronous_shaders =
+ Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
use_driver_cache = is_nvidia;
supports_conditional_barriers = !is_intel;